![]() Pitch alignment for 2D image buffers 64 pixels Max 1D or 2D image array size 2048 imagesīase address alignment for 2D image buffers 32 bytes Max size for 1D images from buffer 65536 pixels Max size for global variable 65536 (64KiB) Minimum alignment for any data type 128 bytesĪlignment of base address 1024 bits (128 bytes) Shared Virtual Memory (SVM) capabilities (ARM) Shared Virtual Memory (SVM) capabilities (core) ![]() Single-precision Floating-point support (core)Ĭorrectly-rounded divide and sqrt operations Noĭouble-precision Floating-point support (n/a) Half-precision Floating-point support (cl_khr_fp16) Platform Version OpenCL 1.2 pocl 1.3 Debug+Asserts, LLVM 6.0.0, SLEEF, POCL_DEBUG, FP16ĭevice Version OpenCL 2.0 git.c8adbf9.122c9daed32dbba4b3056f41a2f23c58ĭevice OpenCL C Version OpenCL C 2.0 git.c8adbf9.122c9daed32dbba4b3056f41a2f23c58 Platform Name Portable Computing Language Platform Extensions cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_byte_addressable_store cl_khr_3d_image_writes cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_fp16 cl_khr_icd cl_khr_egl_image cl_khr_image2d_from_buffer cl_khr_depth_images cl_khr_subgroups cl_khr_create_command_queue cl_arm_core_id cl_arm_printf cl_arm_thread_limit_hint cl_arm_non_uniform_work_group_size cl_arm_import_memory cl_arm_shared_virtual_memory What I wonder about is that the compute library docs say: fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 59 FrameTime: 16.949 ms fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 58 FrameTime: 17.241 ms fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 59 FrameTime: 16.949 ms fragment-complexity=medium:fragment-steps=5: FPS: 59 FrameTime: 16.949 ms fragment-complexity=low:fragment-steps=5: FPS: 59 FrameTime: 16.949 ms fragment-steps=0:vertex-steps=5: FPS: 59 FrameTime: 16.949 ms fragment-steps=5:vertex-steps=0: FPS: 59 FrameTime: 16.949 ms fragment-steps=0:vertex-steps=0: FPS: 59 FrameTime: 16.949 ms speed=duration: FPS: 59 FrameTime: 16.949 ms columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 58 FrameTime: 17.241 ms columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 57 FrameTime: 17.544 ms columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 57 FrameTime: 17.544 ms effect=shadow:windows=4: FPS: 59 FrameTime: 16.949 ms blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 58 FrameTime: 17.241 ms light=false:quads=5:texture=false: FPS: 59 FrameTime: 16.949 ms Libpng warning: iCCP: known incorrect sRGB profile bump-render=height: FPS: 59 FrameTime: 16.949 ms bump-render=normals: FPS: 59 FrameTime: 16.949 ms bump-render=high-poly: FPS: 59 FrameTime: 16.949 ms shading=phong: FPS: 59 FrameTime: 16.949 ms shading=blinn-phong-inf: FPS: 58 FrameTime: 17.241 ms ![]() shading=gouraud: FPS: 59 FrameTime: 16.949 ms texture-filter=mipmap: FPS: 59 FrameTime: 16.949 ms ![]() texture-filter=linear: FPS: 59 FrameTime: 16.949 ms texture-filter=nearest: FPS: 59 FrameTime: 16.949 ms use-vbo=true: FPS: 59 FrameTime: 16.949 ms use-vbo=false: FPS: 59 FrameTime: 16.949 ms ![]()
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